Yesterday, a blogger friend of mine challenged me to give an example of how I started one of my own campaigns on Skyrim. Okay… I’ll try to make this quick.
I usually have three to four campaigns going at any given time to keep things interesting. Currently, I have a Barbarian, a Necromancer, a Spellsword/Battle Mage, and a very stealthy Rogue. Except for the Necromancer and Spellsword, they all couldn’t be more different. I pretty much just started the campaigns for all four (as I received the game over Christmas). Guess what I did before I even inserted the disc? I purchased the hardback special edition strategy guide off Amazon for less than $20 (major bargain).
Anyway, the last campaign I started was with my Necromancer, so I’ll use her as the example. She’s all about magic (obviously), and eventually she’ll be raising lots of dead things 😉 Since she’s a Breton and not a High Elf, it’s important that I raise her total magicka as quick as possible (only High Elves have the comfort of possessing a huge amount of magicka at the outset). Her skill focus is almost entirely on Conjuration magic with secondary focus given to Restoration, Destruction and a wee bit of Alteration. As soon as I stepped out of the underground tunnel leading to the outside with that hulking Nord, I already had four missions in mind: seek out a blessing, obtain Azura’s Star, join the College of Winterhold, and finagle my way into the Dark Brotherhood (in that order). First, I hit the cluster of Standing Stones just off the road while heading to Riverwood. I chose the blessing of the Mage Stone, which allowed me to immediately begin increasing my magic-oriented attributes at 20% faster than the normal rate. Advanced players might argue that I should have taken the Warrior Stone’s blessing–the logic there being that since I would be constantly using magic, the 20% increase would better supplement my non-magical attributes to offset the fact that I’m using magic all of the time and leveling those skills quickly regardless. However, since my Necromancer is a purist, she will probably never wield a sword or even a dagger unless she absolutely has to. So my counter-logic would argue that taking anything but the Mage Stone would be throwing my blessing out the window (in this case, anyway). Later in the campaign, I’ll probably switch my blessing to the Ritual Stone. Next, I headed straight for the Shrine of Azura. Since I had the strategy guide’s map, I didn’t need any in-game help to clue me in as to the shrine’s whereabouts. Not only would completing this Daedric Quest get me Azura’s Star (no, I didn’t want the Black Star and I won’t get into why), but it would ALSO get me my first companion, the deadly Aranea. Kill two birds, I say. Since I was playing a pure magic user, having a companion was not only desirable, it was downright necessary. Aranea also was a magic user (mainly conjuration and destruction), and she would be used to both distract and to double-team opponents. Unless you’re playing a character with heavy armor, you should seriously consider a quest companion as soon as possible. Otherwise, you better save your game often. Mission three was to head north to Winterhold. I did so, easily dispatching anything in my path with my new sister-in-arms. Note that my mission here was only to gain access to the College, not necessarily to play through the whole line of quests. By simply joining, I suddenly had an entire stronghold and almost everything within at my disposal. The same would be said for my fourth mission, seeking out the Dark Brotherhood. My Necromancer happened to have an evil streak (well… she IS a Necromancer), so the Dark Brotherhood was an appropriate choice thematically. But even if your character is a goodie-two-shoes, don’t rule out this powerful faction. The best horse of the game, Shadowmere, can be procured through them (as far as I’m concerned, Shadowmere is the ONLY horse in the game). Add to that yet another sweet base of operations with tons of fringe benefits.
So there you have it. And I believe my fledgling Necromancer accomplished all of that (and more) in less than five hours of gameplay.